• GAME INFORMATION • Attacking a Non-occupied/Neutral Territory
1) Battle Preparation
When a battle begins, guild members who are participating will receive a notification: Our guild’s city in xx area is now under siege.
Each territory’s defense war will open a battleground. It is thus possible for a single guild to have more than one battle at once. For example, there could be a battle to invade another territory while at the same time a battle to defend the guild’s territory also occurs. (If a guild has multiple territories, it is also possible to have multiple territory defense battles going on at the same time.) Guild members are free decide which battles to participate in — converse with the “Castle Siege Monitor” and select the battleground you wish to participate in. A player may still enter the battleground if the battle has not been concluded.
NPCs to enter the battleground: all 6 main city’s “Territorial War Administrator” and any teleporter.
2) Battle Information
Battle Objective
Conquering a Non-occupied Territory is very easy. The objective is simply to kill all the monsters in the area before time runs out.
Battle Area Description
Uses the same scene as during territory attack battles but without the buildings and support weapons such as catapults. Territory defenders are monsters instead.
Rules
Vigor is empty upon entering the battleground.
The hugging/flirting action is not allowed in this scene.
Players can jump, but will not be able to fly.
There will be no experience penalty when resurrected after being killed by monsters and a seal after death. The other rules in this scene are the same as during normal gameplay.
Any player quitting the guild while in this scene will be instantly ejected from the battleground and returned to the “Territorial War Administrator” which was used to enter the scene.
3) End of Battle
The battle is concluded when all defending monsters are killed. The successful attacker wins and conquers the territory.
If there are still monsters that have not been killed after 3 hours, the battle automatically ends with failure.
After the battle ends, all characters will be teleported back to the “Territorial War Administrator” which was used to enter the scene.